
The unpredictability of the grenade launcher can make it a liability in some combat situations, where you may wind up hurting yourself or your AI teammates just as much as the enemy. This will increase the ammo capacity to 10 rounds, as well as greatly shorten the reload time on it.

When you get your Shotgun upgrade, which doesn’t occur until fairly late in the game, you’ll be able to load clips of shells, instead of having to load them in individually. This isn't a weapon to use on something at long distance, in other words. Obviously, the closer you are to your foe, the more pellets will connect, and the more damage you'll do. There's nothing exceedingly special about the weapon you point it at something and a bunch of pellets hit it. It's similar in nature to the shotguns found in most other games, and if you've played Doom III, then it should feel especially familiar. The Shotgun doesn't appear until you pass through a few trials by fire, but it'll be a welcome addition your arsenal when you do finally pick it up.
#Quake 4 walk through upgrade#
The machinegun upgrade that you eventually obtain will double the clip size of the weapon, allowing you to dish out much more hurt before you have to reload. The machinegun will come in handy throughout the singleplayer portion of Quake IV. When you consider that it can also be used as a quasi-sniping rifle with its alt-fire, and that it has an underslung flashlight, you'll probably come around to the strengths of the weapon. Although these don't sound like particularly impressive benefits, the machinegun is powerful enough and accurate enough to be a standby weapon for most of the game. You also don't have to reload very often, allowing you to keep up a stream of fire in a firefight for a long while. There's not much to say about it, really if you press and hold the attack button, you'll send out a stream of pretty accurate fire at a target, doing good damage. This is rarely going to be worth the time it takes to fire, though, at least not on the higher difficult levels, where you'll be better served by just jamming down the primary fire button and taking people down with a stream of weaker fire.Īlthough the machinegun is another weapon you'll acquire early on, it's likely going to be one of the weapons you're going to be using the most. The blaster also has a secondary firing mode, allowing you to charge up a shot by holding down the alt-fire button, then letting loose with one massive blast of energy. The blaster also has no ammo requirements, making it a workable sidearm for occasions when you want to preserve ammo. That said, its rate of fire is excellent, allowing you to pop off simultaneous shots with almost no downtime between them. While it's certainly a weak weapon when compared to almost anything else, it's still quite capable of taking down weaker foes, especially if you click the fire button like a madman it has no automatic fire capabilities. The Blaster is the first weapon you'll wield on Stroggos, but isn't as piddling as you might think at first glance. Most of the weapons are the same in singleplayer or multiplayer, but the singleplayer weapons will eventually be upgraded with modifications, while the multiplayer weapons won't need to be reloaded.

Quake IV has a good collection of classic Quake weapons for you to play around with. GameSpot's Game Guide to Quake 4 is going to give you a rundown on all the weapons in the game, a smattering of gameplay tips for multiplayer and singleplayer, as well as, of course, a complete walkthrough for the game.

This time, though, you're not on your own you'll fight alongside numerous other Marines as you attempt to shut down the Nexus, the Strogg communications grid, and attempt to send their forces into disarray. In Quake 4, you take on the role of Matthew Kane, one of the Space Marines sent to Stroggos to take advantage of the chaos on the planet after the Makron's assassination. Quake IV a direct sequel to Quake II, which saw you, as a nameless Space Marine, land deep behind enemy lines on the planet Stroggos and attempt to take out their supreme leader, the Makron.
#Quake 4 walk through software#
Although the three previous games didn't bear much resemblance to each other, serving mostly as technological marvels around which excellent multiplayer games were made, Quake 4 features unarguably the best single-player experience yet to arrive in a Quake title (thanks to the sure hands at Raven Software being responsible for its development), and is also the first Quake game to be directly tied in to a previous game in the series.

#Quake 4 walk through Pc#
The Quake series is, alongside Doom and Wolfenstein, one of id software's great contributions to the PC first-person shooter genre. By: Matthew Rorie Design: Randall Montanari
